![]() ![]() They can also be use for a condition, like "drive does turn left". ![]() So, the wheel's actions are only for the wheel, the booster's for the boster, etc. These special actions can only be done by their respective blocks. For example, the wheel can "drive" (go forward), "turn right", "turn left" and "reverse" (go backward). The Action Blocks are some very interesting blocks in the game: they can do actions, as the name shows. If it's not, it will just wait until it does. If you put a series of multiple reactions, the program will read them one by one, and when it finish the line, it will return to the beginning if the condition is always TRUE. You can again put more than one reaction on this section. The biggest problem with these two reactions is that you can't "freeze" a block after it "explodes". As just says, you can't use sensors for the THEN side, but there's some prefab reactions that can be put on any blocks (as the sensors) such as "explode" or "freeze". Some players are asking the company for putting at least OR gates, which would make a huge difference.įor the THEN side, they are also some kind of blocks you cannot use, and it's again totally normal (you can't teleport an object by telling the program ".then 'in water' ! "). The only one that exist in this game is AND and is implied by putting a square next to another. Unfortunately, there is no OR or NOT logic gates. That can be very useful if you are using a mix of different kind of squares (like colors and signals), but if you only use one visual kind (such as only colors), your program will never work, because the block can't have more than one color or texture. ![]() In Blocksworld's language, it will do "red in water bump does. It will always make a mix of all the conditions, and if they are all TRUE, then the reaction(s) will be executed. You can also put more than one condition just by putting the squares next to the others on the same side of the arrow. If there's no conditions, the program will automatically execute the reaction. There's also some sensors that can be use, such as "bump", "in water" or "tap". But the colors, textures and some prefab actions (for the action blocks) can be put in there. Don't panic, that's totally normal and logical: You cannot put another 3D shape for condition! So, all kind of blocks cannot be use for programmation. If you played a little bit with the programmation panel, you will notice that there are some "GUI squares" (the squares in the inventory) that cannot be placed in the programmation box. ![]() That's that simple, but you will noticed that it can become VERY complex if you make bigger worlds. So if we mix all this up, it make "if my block is red, then explode", or in the Blocksworld language, "red does explode". The other side, the THEN, are used for reactions, like ".then explode". The IF section (on left) is used for a condition, like "if this block is red.". This arrow split the programmation into 2 columns: The IF and the THEN. The only 100% effective "filter" for this would be to turn off chat entirely, except I suppose for the canned F# key messages.When you put a block on the map, (by dragging it out of the inventory,) you will see a little box appear with a arrow in that will be write "does" on. That being the case, at what point does it become a waste of time and resources to produce such filters when you know that people can get around them with ridiculous ease? Also, I'm not entirely sure that a profanity filter would be all that effective, given that it's entirely possible to intentionally mis-spell words to get around such filters. And as a result, there are going to be people who use profanity on occasion, perhaps fairly often. Like it or not, the target audience for this game is, IIRC, male gamers who are over 20 and have disposable income to spend. If no sensor is available then we will quit playing. If immature, rude players want to talk like that its their choice but we shouldn't be forced to see it in order to play this game. It is not fair to me, or my three kids, who want to play without seeing all that garbage ALL the time. In WOT you can turn on, in settings, "sensor offensive language". ![]()
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